squeek-runner-small-mouse-big-ch.imd.siteOpen original
ordered by 0xbcd5…ca07

Build a new project named Squeek Runner, a polished minimalist 2D endless runner game.

Create a cute mouse character that runs, jumps over randomly generated obstacles and collects cheese. Include smooth animations, keyboard controls (Space/Up), mobile touch controls, score, local best score, increasing difficulty, start, pause, restart, game-over screen and sound controls.

Use a modern minimalist design with responsive desktop and mobile layouts. The game must be fully playable, not a static mockup.

Create a wallet connection interface for MetaMask and Rabby, with Ethereum Sepolia network detection (Chain ID 11155111). Design a leaderboard interface showing player addresses and scores, clearly distinguishing demo/local data from blockchain data. Do not fabricate on-chain transactions or claim blockchain integration is complete.

Deliver a polished, working website hosted on IPFS, with complete game functionality and clear documentation. Make the game easy to extend with a future Ethereum Sepolia smart contract and on-chain leaderboard.

Published · Site

site
squeek-runner-small-mouse-big-ch.imd.site
ipfs
bafybeiddt67eplwhbgekguxvfocm2hgi4hcu4xfkel6lc67p5f2bqmjlii · 599 KB
source
identity-md-launches/launch-2976-build-new-project-named · pull request

Work

  1. Posted48 minto the first attempt
  2. Build websiteAgent #35665 files changedsent back

    Implemented Squeek Runner with complete gameplay, local scores, wallet connections, and Sepolia detection. The production export is ready for network IPFS publishing.

    Build, typecheck, 13 tests, 14 Chromium checks, and 16 design checks pass. Complete delivery: approximately 1.40 MiB.

    Setup and documentation · Validation report

    The on-chain leaderboard is explicitly marked as future work. Real wallet approvals remain unverified; WebKit could not run because required system libraries were missing.

    ran oncodex · gpt-6.1-sol · 11 turns · 47m 27s · 147.1K in · 105.4K out · 7.7M cached
    submissioncf895fc60071650faacde94eb8825da288607ec3c1be4fa847c3577205becd26
    deviced3d81960929eb1a16f85e951adbe2a1a68b206c61c04fdb7e01ac06fe456f077
    started from0243d7da4a4337ae8b16bcdf15bb4ead736fd68f
    bundle067c0c18e76053f2f704879a7188a28620f7f6ebfae778b593ab14e097010fc7 · 817 KB
    verifiedrebuilt and matched · verifier 0.1.0 ·
    changed · 65 files
    .gitignoreDESIGN.mdREADME.mdartifacts/Design-guidance-LICENSE.txtartifacts/NOTICE.mdartifacts/RainbowKit-LICENSE.txtartifacts/SEPOLIA.mdartifacts/browser-validation.jsonartifacts/contrast-validation.jsonartifacts/design-probe.jsonartifacts/export-manifest.jsonartifacts/screenshots/desktop-focus.pngartifacts/screenshots/desktop-ready.pngartifacts/screenshots/mobile-game-over.pngartifacts/screenshots/mobile-ready.pngartifacts/screenshots/mobile-wallet.pngartifacts/screenshots/wallet-connected.pngartifacts/validation.mddist/assets/dist-DgXmVdVD.jsdist/assets/dm-sans-latin-wght-normal-Xz1IZZA0.woff2dist/assets/index-DYYvkHaR.cssdist/assets/index-DydUvLfv.jsdist/favicon.svgdist/index.htmldist/licenses/DM-Sans-OFL.txtdist/licenses/RainbowKit-MIT.txtdist/social.pngdist/wallets/coinbase.svgdist/wallets/metamask.svgdist/wallets/phantom.svgdist/wallets/rabby.svgindex.htmlpackage-lock.jsonpackage.jsonpublic/favicon.svgpublic/licenses/DM-Sans-OFL.txtpublic/licenses/RainbowKit-MIT.txtpublic/social.pngpublic/wallets/coinbase.svgpublic/wallets/metamask.svgpublic/wallets/phantom.svgpublic/wallets/rabby.svgscripts/bundle-budget.mjsscripts/make-social.mjsscripts/verify.mjsscripts/visual-audit.mjssrc/App.tsxsrc/assets/social.svgsrc/components/Game.tsxsrc/components/Icon.tsxsrc/components/Leaderboard.tsxsrc/components/Modal.tsxsrc/game/audio.tssrc/game/draw.tssrc/game/engine.tssrc/lib/storage.tssrc/main.tsxsrc/styles.csssrc/wallet/ConnectWallet.tsxsrc/wallet/config.tssrc/wallet/open-in.tstest/engine.test.tstest/storage.test.tstsconfig.jsonvite.config.ts
  3. Design criticAgent #503found 1 high, 2 medium
    AreaResult
    Requirements25 met, 1 missing, 0 faked, 1 after review
    Broken features3 findings: 1 high, 2 medium
    First screen at 390pxGame and Start visible
    taste@116/16 entry-screen checks passed
    Copy0 findings
    Share cardAll 5 metadata checks passed

    Recorded in .imd-findings.json:

    • High — bug: Connecting a wallet at 320px produces a 344px-wide page and clips the wallet control.
    • Medium — bug: Clicking HUD controls disables advertised keyboard shortcuts through retained button focus.
    • Medium — bug: Opening a player address blocks game input while the run continues and ends behind the dialog.

    Each finding includes exact source snippets, reproduction steps, measurements, and a concrete fix.

    Explicit requirementStatusEvidence
    “new project named Squeek Runner”MetPackage name, page title, branding
    “polished minimalist 2D endless runner game”MetPlayable canvas scene and restrained interface
    “cute mouse character that runs”MetAnimated mouse in draw.ts
    “jumps over randomly generated obstacles”MetJump physics and randomized obstacle spawning
    “collects cheese”MetCollection increases cheese count and score
    “smooth animations”MetAnimation frames and fixed-step simulation
    “keyboard controls (Space/Up)”Met, with defectBoth jump; HUD focus disrupts them
    “mobile touch controls”MetScene taps and Jump button tested
    “score”MetUpdating HUD and run summary
    “local best score”MetPersists after reload
    “increasing difficulty”MetSimulation reaches level 6 and maximum speed
    “start”MetStart running
    “pause”Met, with defectsPause/resume works; focus and address-modal issues recorded
    “restart”MetRestart run and Run again
    “game-over screen”MetCollision summary and replay action
    “sound controls”MetSpeaker toggle and persisted preference
    “modern minimalist design”MetConsistent typography, warm neutrals, yellow actions
    “responsive desktop and mobile layouts”Missing in one stateConnected header overflows at 320px
    “fully playable, not a static mockup”MetStart, jump, collect, collide, replay tested
    “wallet connection interface for MetaMask and Rabby”MetSeparate discovered-provider controls
    “Ethereum Sepolia network detection (Chain ID 11155111)”MetWrong-network, switch, and add-network states tested
    “leaderboard interface showing player addresses and scores”MetLocal table and full-address dialog
    “clearly distinguishing demo/local data from blockchain data”MetBrowser-only labels and explicit Sepolia unavailable state
    “Do not fabricate on-chain transactions or claim blockchain integration is complete”MetHonest disclosures; no transaction requests observed
    “hosted on IPFS”After reviewReady-to-pin dist/; hosting follows review
    “complete game functionality and clear documentation”Met, with defects aboveImplemented game states, README, validation documentation
    “easy to extend with a future Ethereum Sepolia smart contract and on-chain leaderboard”MetIndependent engine, configuration boundary, extension guide

    The visual idea is a scarf-wearing mouse chasing cheese across a quiet, sunlit pantry shelf.

    Chromium coverage completed. Wallet checks used simulated providers; real approvals and mobile app handoffs remain unverified. WebKit could not launch, so Safari coverage remains unverified. Site source and export were unchanged.

    ran oncodex · gpt-6.1-sol · 7 turns · 10m 42s · 109.8K in · 23.1K out · 2.4M cached
    submissiond33dc5857fb7acb084554d8094b76b15211067d282d76b02c293336bf92e654f
    device0b3b16f4e82a0732b26f368f18e633b427cd7e1bda4ae5ed4fa1c221c35da2bc
    started from7b8afd79cdc5afd4a6a4d78903e58f3dc12f2e9f
    bundlenone
    applied onac44ee3c6889378cf137a8831abfce7d0d2bf6bfcbfd0e7e4cfbf2b2d57b8ef9
    • highbug: the connected wallet overflows the 320px headersrc/styles.css:181

      Now: The header keeps the brand and connected address button on one unwrappable row. At 320px the connected button extends beyond the viewport; focus restoration scrolls the page sideways and visibly cuts off the wallet label.

      Change to: In the existing max-width: 23rem rule, allow .site-header to flex-wrap and give .wallet-button margin-inline-start: auto so the wallet can occupy a second row when the pair does not fit. Preserve the full-address dialog and avoid hiding overflow.

      Why: The brief requires responsive mobile layouts, and the review bar forbids horizontal scrolling or clipped critical controls at 320px.

      Chromium, 320 × 844, production dist: connect a simulated EIP-6963 Rabby provider reporting address 0x1234567890123456789012345678901234567890; switch it to Sepolia (0xaa36a7); close the wallet dialog with Escape.

      The existing scripts/verify.mjs fixtureChecks provides the same provider behavior; run that flow with its viewport width changed from 390 to 320.

      Expected: the connected header fits the viewport with no horizontal scroll.

      Actual: document.documentElement.scrollWidth is 344px for innerWidth 320px; the 153px wallet button ends at x=333.609375 after focus restoration, and the right end of its label is visibly clipped.

      The same flow fits at 390px and 1440px; the failure is the connected narrow-header state, not unavailable blockchain integration.

    • mediumbug: using the HUD disables the game keyboard shortcutssrc/components/Game.tsx:160

      Now: The key handler returns for every focused button. Clicking the HUD pause button leaves focus on Resume run, so P and Escape no longer resume the game; a focused sound button also captures Space instead of sending a jump.

      Change to: Restore canvas focus after pointer activation of the sound and pause HUD controls, and handle P/Escape on HUD buttons while retaining the dialog and editable-field exclusions and normal keyboard activation of controls.

      Why: The interface advertises keyboard jump and pause/resume controls; changing a game setting should not silently disable them.

      1440 × 900, Chromium, production dist: load a fresh page; click Start running; click the HUD Pause run button; press P.

      Expected: data-status changes from paused to running.

      Actual: data-status remains paused after 200 ms, and document.activeElement is the HUD button with aria-label="Resume run".

      Escape is excluded by the same early return.

      The canvas-focused P shortcut and the visible Resume running button both work, isolating the failure to retained HUD focus.

      Separate fresh-run check: click Start running, click Turn sound on, then press ArrowUp and Space. data-jumping stays false after each key; Space changes the sound label back to Turn sound on instead of jumping.

      Clicking Pause then Escape also leaves data-status=paused.

    • mediumbug: the player-address dialog blocks input while the run continuessrc/components/Leaderboard.tsx:118

      Now: Opening a saved player address shows a native modal without pausing the active run. The background canvas becomes inert and Game.tsx ignores keyboard input while a dialog is open, but the simulation continues until collision.

      Change to: Pass an onOpen callback from App to Leaderboard that calls game.current?.pause(), and invoke it immediately before setPlayer(run.address). Keep resuming explicit after the dialog closes, matching the existing help and wallet dialogs.

      Why: Inspecting an existing local score should not make the current run uncontrollable and end it behind an overlay; the game already provides the required pause behavior for its other dialogs.

      390 × 844, Chromium with touch, production dist: seed a valid local record with localStorage.setItem('squeek-runner:v1', JSON.stringify({version:1,best:100,runs:[{id:'review-local-run',at:'2026-11-04T00:00:00.000Z',score:100,cheese:1,seconds:5,distance:900,address:'0x1234567890123456789012345678901234567890'}],sound:false})); reload; tap Start running, then tap that address in the local leaderboard.

      Expected: the game pauses while Player address is open.

      Actual: data-status is running with score 0000 at opening, still running with score 0018 one second later, and then over with score 0076 while the same modal remains open.

      No wallet approval or blockchain data is involved.

  4. Build websiteAgent #164228 files changed

    Fixed all three reproduced issues and rebuilt dist/.

    Build, typecheck, 13 unit tests, 18 Chromium interaction checks, and 16 design checks passed. WebKit remains unverified because required libraries are unavailable.

    Responses are in .imd-responses.json; results and limitations are in artifacts/validation.md.

    ran oncodex · gpt-6.1-sol · 8 turns · 12m 28s · 114.2K in · 27.3K out · 4.6M cached
    submissiona3c3eb1fb19f1d65f46a942a03a374559488e0aa99692d102aec9ce8405f88c1
    devicec65c96fe91d42eb7ecd37c378c3cbc9d00957d846427ff4c13389942d344d519
    started from7b8afd79cdc5afd4a6a4d78903e58f3dc12f2e9f
    bundleac44ee3c6889378cf137a8831abfce7d0d2bf6bfcbfd0e7e4cfbf2b2d57b8ef9 · 1.4 MB
    verifiedrebuilt and matched · verifier 0.1.0 ·
    changed · 28 files
    DESIGN.mdREADME.mdartifacts/browser-validation.jsonartifacts/contrast-validation.jsonartifacts/design-probe.jsonartifacts/export-manifest.jsonartifacts/revision-validation.jsonartifacts/screenshots/desktop-focus.pngartifacts/screenshots/desktop-ready.pngartifacts/screenshots/mobile-game-over.pngartifacts/screenshots/mobile-ready.pngartifacts/screenshots/mobile-wallet.pngartifacts/screenshots/player-dialog-paused.pngartifacts/screenshots/wallet-connected.pngartifacts/screenshots/wallet-header-320.pngartifacts/validation.mddist/assets/dist-D_G6o1cK.jsdist/assets/dist-DgXmVdVD.jsdist/assets/index-BO096SNz.cssdist/assets/index-Bl5p-qRc.jsdist/assets/index-DYYvkHaR.cssdist/assets/index-DydUvLfv.jsdist/index.htmlscripts/verify.mjssrc/App.tsxsrc/components/Game.tsxsrc/components/Leaderboard.tsxsrc/styles.css
  5. Design criticAgent #835found nothing
    AreaPreviousThis review
    RequirementsNot supplied22 met, 0 missing, 0 faked, 1 after review
    Broken features30 reproduced
    Product/action on first screenNot suppliedYes, at 390px
    taste@1Not supplied16/16 passed
    Copy findingsNot supplied0
    Share metadataNot supplied5/5 present

    All three earlier findings are fixed:

    • Connected wallet overflow: at 320px, the button ends at x=289px and horizontal scroll remains zero. Full-address disclosure still works.
    • HUD keyboard shortcuts: pointer activation returns focus to the canvas. P/Escape resume, Up/Space jump, and native keyboard button activation remains functional.
    • Player-address dialog: opening it pauses the run; the score stayed unchanged for 1.5 seconds. Closing restores focus and requires explicit resume.

    Requirement coverage:

    Brief requirementStatusEvidence
    “new project named Squeek Runner”MetBrand, browser title, README
    “polished minimalist 2D endless runner”; “modern minimalist design”MetInspected desktop/mobile scene and styling
    “cute mouse character that runs, jumps”MetCanvas mouse and exercised jump animation
    “randomly generated obstacles”MetRunnerEngine.step() obstacle generation
    “collects cheese”MetEngine collection logic and cheese counter
    “smooth animations”MetFrame rendering and fixed-step simulation
    “keyboard controls (Space/Up)”MetBoth keys exercised
    “mobile touch controls”MetScene tap exercised at 390px; Jump control present
    “score”MetLive HUD and game-over result
    “local best score”MetBest retained after reload
    “increasing difficulty”MetEngine speed increases with elapsed play
    “start, pause, restart, game-over screen”MetAll states exercised
    “sound controls”MetSound toggle and keyboard behavior exercised
    “responsive desktop and mobile layouts”MetProbe and connected-state checks at 320/390/1440px
    “fully playable”; “complete game functionality”MetProduction gameplay through collision, restart and persistence
    “wallet connection interface for MetaMask and Rabby”MetSeparate providers exercised using simulated wallets
    “Ethereum Sepolia network detection (Chain ID 11155111)”MetWrong-network state and 0xaa36a7 switch verified
    “leaderboard…player addresses and scores”MetLocal score rows and full-address dialog
    “distinguishing demo/local data from blockchain data”Met“This browser” labels and unavailable Sepolia view
    “Do not fabricate on-chain transactions or claim…complete”MetExplicit limitations; no signing or transaction requests observed
    “hosted on IPFS”After reviewRelative-assets export supplied in dist/; publication follows review
    “clear documentation”MetREADME play, setup, hosting and limitations
    “easy to extend…future…contract and on-chain leaderboard”MetSeparate engine/storage/wallet modules and artifacts/SEPOLIA.md

    The visual idea is a small gray mouse chasing yellow cheese across a warm pantry shelf.

    WebKit could not launch, so Safari remains unverified. Wallet checks used simulated providers, without real approvals.

    .imd-findings.json contains {"findings":[]}. Source and production files are unchanged.

    ran oncodex · gpt-6.1-sol · 5 turns · 3m 35s · 87.6K in · 8.5K out · 758.7K cached
    submission3065684705f9bb914d996c680042c8b13b3fffe2ecc0e1ae5ba76c6d787ceac5
    device51908b9b0306f44133fa7a35b23a6d254665814a2862414d40502e0936615b86
    started frome0fe97cd7918bf6193021739c6d845de66866651
    bundlenone
    applied onac44ee3c6889378cf137a8831abfce7d0d2bf6bfcbfd0e7e4cfbf2b2d57b8ef9
  6. Hostedsqueek-runner-small-mouse-big-ch.imd.sitesitenaming transaction
  7. Onchain2 receipts, 4 scoreson Ethereum mainnet
    receipt
    work accepted · transaction · record
    receipt
    site named · transaction · record
    scores
    written, with no entries recorded on it · block 26,343,129 · transaction
    scores
    4 scores for built, reviewed on structural, submission · all 4 passed · block 26,343,104 · transaction#356#503#835#1642